Choose a machine, then build it layer by layer. All diagrams are seen from the front lever.

Crystal Incubator
Grows visible amethyst crystals in a glass chamber. The nine growth cells advance at different times, so the chamber does not grow in a neat row. A full crystal is harvested into the barrel and starts again.

Harvester
Works on a field behind the machine. Its normal field is 7×7, starting three blocks behind the controller. Redstone dust in the chest increases the range, up to 17×17; the dust is not consumed.
Fertilizer
Speeds up supported crops in a 7×7 field behind it. Pair it with a Harvester if you want the same area to grow and be collected.

Lumber Cutter
Cuts a supported whole tree, including mixed poplars and root-covered mangroves, and replants when saplings are available. It collects attached vines and bee nests or hives. Keep the output barrel free for the whole tree.

Quarry
Mines a marked area from the top downward. Its boundary is a closed, flat redstone-dust rectangle behind the machine. The quarry body can assemble without the dust, but it waits until the loop is closed.

Fluid Pump
Fills empty buckets from water, lava, or a full lava cauldron. The green outline is above the actual extraction level: the pump removes a source one block below the displayed area. A full lava cauldron becomes an empty cauldron so a dripstone setup can refill it.

Blast Furnace
Smelts items at ordinary furnace speed using resonance. Supported iron, copper, and gold ore or raw-metal inputs give two ingots instead of one. Other valid furnace recipes keep their normal result.

Generator
Burns fuel to make resonance for connected machines. At default settings, a fuel item gives twice its local-machine yield. The generator sends up to 40 resonance per second to its network. Each consumed item makes the four piston heads take one slow turn, one after another.

Network Battery
Stores extra resonance from a generator and gives it back to machines when they need it. It can hold 10,000 resonance and receive or provide up to 160 resonance per second. The crystal inside the glass gauge should look partly submerged as the stored level changes.

Magma Tower
Shoots a visible crystal beam at hostile mobs and sets them on fire. It looks for a target in a 16-block sphere around its top. Each shot costs 20 resonance, does 3 direct damage, and ignites the target for three seconds.

Lightning Tower
Charges for 10 seconds, then waits for a visible hostile mob in a 16-block sphere. When ready, its rods spark. One strike costs 180 resonance and deals 20 direct damage to its main target, with splash damage to nearby hostiles. It then charges again.








